(Image credit: Nihon Falcom / NIS America) Heroes on the move It’s a place Nihon Falcom president Toshihiro Kondo likens to Hong Kong, which is crystal clear to see in its eastern market district, harbor, and seedy back alleys. Crossbell is brilliantly compact, taking no longer than half a minute to dart from one end to the other. It means that exploring the game’s setting of Crossbell city – and its surroundings – never grows irksome. All while maintaining what appears to be an unwavering 720p resolution. I’m relieved, then, that Trails From Zero maintains a solid 60fps when played in the Switch’s portable mode. Whenever Switch ports like Assassin’s Creed 3 Remastered or one of those god-forsaken FIFA Legacy editions show up, soupy sub-HD resolutions, choppy framerates, and more pop up like the heads of a hydra. In the half-decade since its launch, I’ve played countless sub-optimal ports that don’t do the game – or the console – justice. But you never know with the Switch it’s often a console of compromises. Yes, Trails From Zero is a port of a 2010 PSP game that could probably run on a smart fridge. It was something more low-key: this game runs incredibly smoothly in portable mode. What immediately struck me with Trails From Zero wasn’t the familiar sights and sounds of the continent of Zemuria.
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